Fish eats a fish

Fish eats a fish

Start with a friendly fish that eats plankton, but then as you grow, you can hunt toothy predators. There are two variants of the game, this is a walkthrough and a survival arcade. In the passage mode, the progress of the growth of the fish is preserved, and more dangerous predators appear.

Tips to Win at Fish eats a fish

Control: mouse, touch screen
1. Collect plankton floating in the water by clicking on the screen or on the left mouse button on the screen. If the fish has become a predator, eat other fish below the class. Click on the character icon, here you can see which fish you can eat.

2. The winner is the one who eats the required amount of food faster. See the account status, next to the icon. Each level has its own final result.

Why You’ll Love It

+2 mode game
+Over 30 levels

Is the game built with a popular engine like Unity or Unreal Engine?

The game development framework used for this game is WebGL.

Who is the main age group for this game?

The most appropriate age demographics for this game are Kids, Teens, Young Adults, Adults, Seniors.

Which team or individual is responsible for the creation of this game?

The company that managed the development of this game is winxland.ru.

Is the game child-appropriate?

No, children cannot enjoy Fish eats a fish without any concerns.

What is the gender focus of this game?

The gender group that would enjoy this game the most is Male & Female.

Is the game mobile-friendly for iOS and Android users?

Yes, Fish eats a fish is compatible with mobile operating systems like iOS and Android.

How would the genre of this game be classified?

This game is considered to be Casual.

What are the main keywords or labels for this game?

Main labels associated with this game include fish.

Does the game feature any form of aggressive or cruel behavior?

Yes, Fish eats a fish involves cruelty or harm towards characters.

Are there any blood-related visuals or effects in the game?

Yes, there are blood visuals in Fish eats a fish.
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